TREMORS 4: The Legend Begins - 2004
Universal Pictures
Ratings: Australia: M / Finland: K-16 / Germany: 16 / Sweden: 15
/ U.K. 15 / USA: PG-13 |
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TREMORS was a damn good movie. It's one of the best monster movies of all time,
as far as I'm concerned, which is why I gave it a five out of five on
the shriek girl scale. The sequels have been okay: TREMORS
2 (three shriek girls) and TREMORS
3 (just barely three shriek girls). So now we have TREMORS 4, a prequel. Better? Or worse?
TREMORS 4 was directed by S.S. Wilson (TREMORS 2)
and written by Scott Buck (SIX FEET UNDER [TV], THE OBLONGS [TV]), with story and character credit going to a whole
committee of people, including Mr. Wilson. The movie begins in the old West in the small mining town of Rejection (which
we know from the other films will someday be renamed "Perfection").
Juan Padilla (Brent Roam: DEEP BLUE SEA) is working in the silver mine when something terrible comes out of the
walls and kills everyone but Juan. People aren't sure what to make of
his crazy story but the silver mine is shut down and the town empties.
Not long after the stagecoach (the last scheduled stagecoach
for the ghost-town-to-be) brings the owner of the mine who has
come to see why production has stopped. The owner is Hiram Gummer (Michael
Gross: TREMORS, TREMORS 2, TREMORS 3, TREMORS [TV]), great-grandfather of Burt Gummer, the character
Michael Gross played in all his other Tremors outings. Hiram is nowhere
near the self-reliant survivalist his great-grandson will be. Instead,
he is a prissy little city slicker who doesn't carry a gun and is afraid
of horses.
Hiram hires Juan and a few other foolhardy locals to check out the mine, which of
course does not go well. In the process we see one new aspect to the "graboid"
life cycle, which has been expanded upon in each movie. This turns out
to be the larval stage of the traditional graboids from the first film
and it's them we see throughout the rest of this movie.
And when I say, "see throughout the rest of this movie", what I mean
is, "see on the rare occasion when they show us the damn monster
instead of boring us with lame dialogue and uninteresting characters."
There are long stretches where all that happens is the various interactions
between the characters as they sit around town waiting for the monsters.
It's like watching a very bad Western TV show made for the Family Channel.
The graboids are cool, as always, and I did enjoy Black Hand Kelly (Billy
Drago: IMPRINT),
the way over the top gunslinger that gets hired to kill the big beasts.
But the forced chemistry between Hiram and store proprietor Christine
(Sara Botsford: DEADLY EYES) is almost as
annoying as when the rest of the cliché cast spout clichés
at each other.
Speaking of which, it's time for my cliché
!!!SCIENCE MOMENT!!!:
Hiram and Juan find the imprints of what they assume were buried eggs
near a creek. From this they jump to the conclusion that these creatures
must have been long buried and that the creek uncovered them and caused
them to hatch. The problem is that in TREMORS
2 we were told that the graboids are "Precambrian life forms",
which means the eggs have been sitting there for half a billion years.
And still fresh? I'll concede that it's not completely impossible but
damn!
There's also a lot of logical flaws I could mention, like how hideously irresponsible
it is for the "good guys" to decide to keep the graboids a secret
(taking for granted that there aren't any more out
there) and how obvious it is that capturing and exhibiting these
creatures would be a much greater source of fame and fortune than re-opening
the silver mine. What I will mention is that I like Michael Gross and
that his portrayal of Burt Gummer is one of the most fun things about
the Tremors storyline, but that his portrayal of Hiram Gummer is
not his best work.
TREMORS 4 gets a one on the shriek girl scale.

This review
copyright 2004 E.C.McMullen Jr.
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