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STARSHIP TROOPERS - 1997
Tri-Star Pictures
Rating: USA - R |
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Robert Heinlein. The mention of the name makes some of you smile and nod. You know what
a great writer he was. Like me, you had your mind expanded by his stories:
science fiction that contained radical new ideas. And of those stories,
the Hugo Award winning STARSHIP TROOPERS
is one of the most memorable. It contains original concepts, hard science,
unusual politics and great adventure. Ah, yes.
And then I heard Paul Verhoven (ROBOCOP, TOTAL RECALL, HOLLOW
MAN) was making it into a movie. I had . . . mixed feelings.
STARSHIP TROOPERS was directed by Mr. Verhoven and written by Edward Neumeier
(ROBOCOP, ROBOCOP [TV]). It begins with a recruiting
commercial for Federal Service (done in a newsreel
/ government propaganda / internet style) that establishes that
the story is in the future and that Earth is involved in an interstellar
war. The commercial ends with the promise that "service guarantees
citizenship." What does that mean? Excellent, intriguing opening!
I was only a minute into the movie and I was feeling pretty good.
I should have savored that good feeling because it was all downhill from there.
The next segment discusses a "bug meteor" attack on Earth. I'll
resist the temptation to give you an extended astronomy lecture about
all the things the movie gets wrong and just leave it at this: it's
all wrong. Clearly Verhoven and Neumeier don't have the first clue
about what space travel, stars, solar systems, you name it are actually
like. Even Star Wars had better science and Star Wars seriously sucked
in the science department.
The reason this is important (aside from the fact that it makes
Verhoven look like an uneducated moron) is what a genuine insult
this movie is to the memory of Robert Heinlein. Heinlein was well known
as one of the first "hard core" science fiction writers: he
went to great efforts to GET THE SCIENCE RIGHT. I am truly amazed
that Heinlein didn't rise from the dead and strangle Verhoven with
his cold, lifeless hands (talk about poor science!
-feo).
So, okay, I thought. The science is going to suck. But STARSHIP TROOPERS was also about some fairly radical political ideas. Let's see if
Verhoven can at least get that part right.
The final segment in the introductory news cast shows a reporter accompanying an
invasion force landing on the enemy home world: Klendathu. This invasion
turns out to be a big mistake and the enemy quickly turns the tables on
the human invaders, resulting in one dead reporter. The actual bugs are
very cool and genuinely scary and Verhoven's trademark gore is splattered
everywhere.
We jump back to one year earlier. The hero of the book and the movie is young Johnny
Rico (Casper Van Dien: SLEEPY
HOLLOW, THE OMEGA CODE),
high school student. He's sitting in his philosophy class where the
failure of democracy is the topic of discussion. The teacher. Mr. Rasczak
(Michael Ironside: SCANNERS, TOTAL RECALL, HEAVY METAL 2000) is a veteran of some previous conflict and is missing an arm as a result.
Rasczak tries to explain why the nations of the Earth collapsed and ended up under one
federal government, but raging hormones keeps most of the kids from paying
attention. Johnny stares longingly at Carmen Ibanez (Denise
Richards: VALENTINE) and sends her a computer message on a surprisingly primitive computer, given
that this is supposed to be at least a century in the future. Another
poor choice on Verhoven's part.
Class lets out and we learn that the story is taking place in Buenos Aires. That
is where Rico lived in the novel, but I'm not sure why Verhoven bothered.
Other than a few character last names there's not a remotely Spanish
feel to the people or the settings. Perhaps in 100 years Buenos Aires
becomes indistinguishable from Southern California.
Rico is desperately in love with Carmen but her attachment to Rico is far less permanent. At
the same time a girl named Dizzy Flores (Dina Meyer: BATS, STAR TREK: NEMESIS, SAW) is madly in love with Johnny and the triangle is complete. A friend of the
group, Carl Jenkins (Neil Patrick Harris: THE MESMERIST),
seems above the emotional fray and is gifted with psychic powers.
High school is coming to an end and the topic of discussion is whether or not to join
the Federal Service. The Federated nations of Earth are a type of limited
democracy. What that means is the only people who have the right to vote
are those that complete a two-year term in the all volunteer military.
You're allowed to quit at any time (except during combat) but if you do you can never vote. If you stay in
the military (go "career") you
also can't vote. Only if you join, finish and become a civilian again
does the franchise fall upon you. Heinlein's idea here was that a
democracy where the electorate consisted of people who wanted to vote
bad enough to go through two years of hell would be more responsible than
our anybody-who's-18-and-has-a-pulse system. Plus the gist of their
military experience, sacrificing yourself for the good of your fellow
troopers, further instills good decision makers.

Denise Richards and Casper van Dien stare at a bug over Neil Patrick Harris'
shoulder. |
That was Heinlein's theory, anyway. Over the years (the
book was written in 1959) Heinlein was accused of a variety of
political evils (including being called an elitist and a fascist) for the political ideas expressed here, and sadly
Verhoven deliberately adds to that insult by giving the valiantly struggling
humans a Nazi twist. The character Carl Jenkins ends up in military intelligence
and is shown wearing a black Nazi S.S. uniform.
Rico's wealthy parents are horrified that their precious son would risk death
and dismemberment for something as unimportant as the right to vote, especially
when he's just doing it because his girlfriend Carmen joined. Johnny
denies it but it couldn't be more obvious. He ignores his parents'
wishes and joins the mobile infantry.

A whole planet to surround and fight and all the spaceships crowd together
over one small area: too close to even get out of each other's way! |
Another missed opportunity comes at boot camp. A big part of the novel centered on the
powered armor mobile troops used in combat. It made each man a walking tank* and, although I've never made a movie, I feel certain it was within
the special effects budget Verhoven had here to at least try. But no, the
troops use weapons found on today's battlefields. The only sci-fi aspect
(actually fantasy not science) is a magical
supply of ammunition that never runs out.
Boot camp is purposely made as difficult as possible in order to weed out the quitters.
The new recruits learn that right away when drill sergeant Zim (Clancy
Brown: THE SHAWSHANK REDEMPTION) challenges them to hand-to-hand
and isn't shy about breaking bones. Rico gets
a Dear John from Carmen and makes a bad mistake on the training field
that results in the death of a fellow recruit and lashes in the public
square. He decides it's time to quit, but then the bugs attack Earth
by dropping a meteorite on Buenos Aires, killing millions including his
parents. Now, it's personal. What follows
is a mixture of cool bug effects and stunningly bad science, which leads
me to a

Then the humans are surprised when a single BugButtBomb takes out several
of their craft with one shot. And we're debating whether or not the INSECTS are intelligent? |
!!!SCIENCE MOMENT!!!:
Or maybe just a logic moment, since my main complaint (there are many more)
here is an inconsistency within the movie's pathetic attempt at real
science. At one point characters begin debating whether or not the bugs
are "smart." This literally happens at one point, as two "experts"
debate the idea of bug intelligence on a FedNet TV show. In other words
these people weren't sure if the bugs were a sentient species. Morons!
The bugs have interstellar space travel, are able to attack space ships
in orbit, and can target asteroids at Earth cities. They're so obviously
a sentient species that the very idea of a debate is stupid even within
the movie's other stupidities.
A big part of the problem here, aside from Verhoven and Neumeier's 4th grade
education, is a failure to decide what kind of movie this is supposed
to be. Sometimes it tries to be very serious and other times it's
cartoonishly over the top. The two styles don't mix and if Verhoven
had just picked one and went with it he'd have earned an extra shriek
girl. The one positive thing I can say about Verhoven is to thank him for keeping his creative
hands off the cartoon TV series ROUGHNECKS: The Starship Troopers Chronicles.
It's loosely based on Verhoven's movie but is much closer to
the novel. Verhoven is listed as the executive-producer and I know he
mostly kept his hands off the TV series because it's actually good. STARSHIP TROOPERS has a few cool scenes but otherwise its a mess and a cinematic insult
to Robert Heinleins legacy. I give it one negative shriek girl.

This review copyright 2002 E.C.McMullen Jr.
*
An idea SO freaking cool that Japanese cartoons, Manga, and
Anime have been using it for decades in movies from GHOST IN THE SHELL to AKIRA and more! Even James Cameron may have
borrowed the idea for Ripley's Power Loader in ALIENS.
Too bad Verhoven and Neumeier lacked the imagination for the suit
and/or the futuristic weapons that Heinlein wrote about. They seemed
gifted in 1987 when studio heads could interfere with their film, ROBOCOP, and make them look talented. This
is how Robert Heinlein described the war game:

STARSHIP TROOPERS
Copyright 1976, The Avalon Hill Game Company |
This game is based on the military axiom that final victory depends on
the willingness of brave men to stand and fight and hold - or die trying - despite all fancy technology, all superweapons. In the long run the infantry is always the "Queen of Battles".
Unlike most wargames, STARSHIP TROOPERS is laid many years in the future.
Some planets unknown today are the war theaters for this game. The
playing units of the Terran Federation, the Mobile Infantry, are
an elite corps akin to the US Marine Corps or US Army paratroopers.
The M. I. humans wear powered jumpsuits that enable them to leap
over obstructions such as buildings. They are armed with advanced
weapons that give each infantryman firepower roughly equivalent to a platoon today.
Brought to the battlesite by spaceships, M. I. 's are ejected into space above the battle area in capsules.
The capsules enter the atmosphere, the M. I. 's emerge and parachute
down to form up to do battle. Casualties are always suffered - but
M. I. 's do not leave injured comrades behind when their ship sends
down a space boat to make a pickup. M. I. 's are versatile. They
can make a quick strike, do enormous danger in a few minutes, and
return to their starship. Or stay down for full battle - conquer
or die.
The enemies are nonhuman aliens. One sort are the Arachnids (something
like giant spiders) who live a communal life and have a social structure
resembling an ant or bee colony. They have at least the following
castes: Queens, Brains, Warriors, and Workers. Only the Warrior
class fights, but Warriors are directed in their tactics by one
or more Brains. Arachnids are underground creatures, burrowing tunnels
in which they live and work. It is therefore necessary to go down
and destroy (or capture) the Brains and Queens as well as the Warrior
caste.
Skinnies
are a humanoid race that fights the Terran Federation early in the
war. At a later phase they are allied with the humans to fight the
Arachnids.
I
hope that this game will prove stimulating to game players. Let
your imagination range as widely as possible; there are no precedents
for such battles. |
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