AKIRA - 1987
Akira Commitee / Kodansha / Pioneer
Rated: USA: R |
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"I'M NOT PAID TO BELIEVE OR NOT BELIEVE: BUT TO ACT OR NOT ACT."
While there will always be witless comparisons of AKIRA to the earlier (1981) HEAVY METAL animated movie, they're weightless opinions. AKIRA owes more to the inspired storytelling of pre-1984 HEAVY METAL Magazine,
than anything that came after. The magazine was far better than the movie
and, though the movie was good, it was also dumbed down (Orders by Columbia Pictures. After a few of these befuddled noggin scratchers,
Columbia sunk under the weight of its own stupidity and was bought out by Sony) in an effort to wholly disenfranchise the fans of the
magazine and turn away everyone else.
AKIRA has all the violence, blooshed, brutality, and even nudity of the original
HEAVY METAL. It also has something far better than either HEAVY METAL
movie ever had, an intelligent story line. Written and Directed by Katsuhiro
Ôtomo, creator of the original manga comic, this film is as close
to the creator's vision as any film is gonna get. It is never pandering
(though sometimes preachy, I'll get to that in a
moment) and never reaches for the lowest denominator.
The movie begins with a powerful explosion in the heart of Tokyo, wiping out the
city. That's how it starts! Then we jump forward 31 years. Tokyo
has been rebuilt into an even better city. Most people live well unless
they have destructive addictions. Good jobs are easy to get and the embrace
of Capitalism fuels the growth of the economy and people alike. Of course,
if you are still in school then you rebel against such trappings as par
for the course. Enter Kaneda's juvenile bike gang, who engage other juvenile
bike gangs in deadly cruel sport. A member of Kaneda's gang, Tetsuo, is
admiring Kaneda's hot red motorcycle. "If you like it so much, then
steal one for yourself like I did!" Kaneda says.
Then its off to the turf wars and bloodshed.
Meanwhile, in another part of the city, amidst explosions and people screaming, a
man runs away with a child. The police, or military, or perhaps military
police chase him down and, after an exchange of gunfire, kill the adult.
As the man dies he tells the child to run. Only then do we see the child's
face - that of a withered old man.
During the gang fight, meanwhile, Tetsuo is fighting like he has something to prove. In a battle with another gang member, all at high speed on motorcycle, Tetsuo wipes out as he nearly hits the shriveled child.
Not "A" shriveled child, but "THE" shriveled child.
The rest of Kaneda's gang catches up, but no sooner do they see the child than they are surrounded by helicopters and faceless armed soldiers forcing them to the ground. The soldiers and helicopters take the child. Tetsuo, who is severely injured, is taken away in an ambulance.
For a long time after, Kaneda's gang has no idea what has become of Tetsuo.
The reason behind Tetsuo's disappearance, as it turns out, is that the government
has discovered something very special about him. Though the destruction
of old Tokyo is mentioned often in Neo-Tokyo, no one seems to be quite
sure who started World War III, the war that destroyed Tokyo.
There is talk going around among an underground group of terrorists. Talk of "Akida".
But even the ones who claim to know the most about it, in fact know next
to nothing outside of the name. Something is being kept secret by the
state and that secret has a name: AKIRA
(pronounced Ah-kee-DA).
There are a handful of people who do know what AKIRA is, what it is capable of, and why it must be contained. The weakest link
of the movie is the idea that a military ruled state is ideal; science
is weak and inadequate and must be reigned in, and government elected
by the people is worthless. AKIRA
stumbles often on its politics and succeeds wonderfully when it stays
focused on gang leader Kaneda, the wounded Tetsuo, the withered children,
and the underground terrorists - whose bucktoothed leader is named Nezu
(Rat).
Kaneda is a violent jerk, but he has a good heart, and the proof of this is in the
way he cares for his friends. When he first sees the rebellious terrorist
Kei, his only interest is hormones. Kaneda soon finds out that Kei's life
is brutal, her beliefs harsh, and that she is probably far stronger a
person than he. Kaneda isn't sure that her politics are worthwhile, but
he is confronted with the fact that, right or wrong, she has a value system,
something to believe in, and she is willing to fight and die for her beliefs.
Kaneda has nothing but the next day.
The two are soon forced into alignment when it is discovered that the same secret
military government that Kei is fighting against is the one holding -
and experimenting on - Tetsuo. Kaneda is forced to grow up. The person
he has always been, fighter and protector, now has a focus, the protection
of his friend, Tetsuo. But Tetsuo is also becoming a man and struggles
to gain independence from under Kaneda's arm and prove his own worth,
as well as freedom from his captors.
Thus a multi-level story plays out in hot super charged action.
On the negative side is simply the fact that the movie is too fast, which the manga certainly
wasn't. Katsuhiro Ôtomo's original comic told the story of Neo-Tokyo
first, over a group of 8 very thick comic books, with tons of characters
created as representatives of the city. Book to movie critique is neither
here or there, but AKIRA definitely gets better on second and third viewings simply because character
development, motivations, and their relationships are so poorly put together.
We are nearly at the end of the movie before it all starts to make sense,
and by then we are being carried away by the grand finale.
So AKIRA makes more sense when watching it a second and third time because we are
aware of the character's relationships and why they are making their various
efforts, often in behalf of each other.
Anime, like Manga, often froths over with pithy morals, lengthy diatribes, and regular
heavy handed doses of lecturing. These often occur while a character is
just standing there, either looking at us or staring at the sky. Then
his or her thoughts dreamily come into the picture while they talk. This
method of exposition is so overused in Anime and becomes a serious drag
after viewing one movie after the next. As such, Anime, while popular,
is certainly not everyone's cup of tea.
AKIRA has its share of these lectures, but at least chooses to contain them
within action and dialog instead of overly long monologues, like most
Americans probably saw for the first time in FINAL FANTASY.
The biggest problem I have with AKIRA is the cartoony
voices they hired to use for the English translation. Anyone who has listened
to the Japanese version of this and many other Anime, can attest to the
non-squeeky adult sounding, realistic voices. For the 2001 translation
and digital image and sound clean-up of AKIRA,
characters like Kaneda are voiced by Johnny Yong Bosch, who is most noted
for being Adam, the Black Mighty Morphin Power Ranger!
Still better, I guess, than the original English voice over - done by Cam Clarke, voice
of the characters Leonardo, Rocksteady, and Mung of The Teenage Mutant
Ninja Turtles TV series.
AKIRA has tons of fast exciting action and thrills and the Science Fantasy isn't
too bad either. Finally, with the latest DVD version, the unusually superior
animation can truly be appreciated. You will get really tired of the Doctor's
cringing stupidity: but then, you're supposed to.
4 Shriek Girls
   
This review
copyright 2003 E.C.McMullen Jr.
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